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Session 2 - The Kobolds
- Secrets for the Kobolds
- Rahg is planning a mutiny with many of the other Kobold soldiers against YusdraylRevealed
- Rahg leads a draconic cult who worship Arshardalon
- Rahg and the goblin chief Durnn worked together to release the white dragon wyrmling, Calcryx from captivity. Rahg supplied the key to the cell. Evidence can be found in the locked drawer in A18 or by NPC interaction (e.g. Calcryx).
- The Goblin Station
- How to transition to the Citadel
Type a note. Link anything with [[Name]]
- Conversing with Yusdrayl
- After this Conversation
Type a note. Link anything with [[Name]]
- Kobold exporation
- The Middle Floor
- Room 1
- Room 2
Build sessions one possibility at a time
Set up your encounters, NPCs, lore, and worldbuilding and drop them straight into your session to read and reference.
- CalcryxRaised from an egg byand her followers, Calcryx has never experienced freedom until now. She resents the kobolds that held her captive and is fiercely loyal to Rahg, who arranged her escape. White dragons are considered the least intelligent and most beast-like of the dragons, but they have a fantastic memory. Calcryx managed to learn Draconic and Common during her captivity.
Leader of the Ordahir, The Sunless Citadel, Kobold
Leader of The OrdahirAppearance
Lithe, poised, takes care of her features.Does.
Yusdrayl prefers to speak from her throne and frequently inspects her claws.Believes.
She is destined for greatness and that she deserves control of the Gulthias Fruit.
Get context without losing a beat
Link an NPC, place, or piece of lore with [[their name]] and click to view it right from the session. No more fumbling through books or app sidebars.
- Round2
- Armor class1313 of 48 hit points
- Armor class1517 of 17 hit points
- Armor class1016 of 16 hit pointsConcentrating
- Armor class110 of 18 hit points
- Armor class1622 of 30 hit points
- Armor class1414 of 19 hit points
- Armor class1112 of 20 hit points
- Armor class1518 of 18 hit points
18 of 18 hit pointsArmor class15Breeze
Initiative 12
Hit pointsConditionsSpellsSpell slotsL12 of 2 leftAbilities- STR
- +0
- 10
- DEX
- +3
- 16
- CON
- +1
- 12
- INT
- +2
- 15
- WIS
- +1
- 13
- CHA
- +0
- 10
- Init
- +3
- Speed
- 30 ft
- Passive Perc.
- 11
- Spell DC
- 11
Run combat encounters straight from your session feed
Roll initiative, check CR difficulty, and manage health and damage without flipping back and forth between your players and the Monster Manual.
Soundtrack
- YouTube
- 2YouTube
- 3YouTube
- 4YouTube
Creepy Dungeon

Your custom soundtrack at your fingertips
Plug in free videos from YouTube to build out a session-specific soundtrack during play. If you have a Spotify account, paste song links directly in to your queue.
- YouTube
LIVE DEMO: Try it out
Below is a functional example of a typical session feed. Add, remove, or edit blocks just like you would in the real app.
The main road
- Arrival at the city entrance
- The City GatesYour party has been on the road for several weeks, the weight of your previous battle hanging desperately on your minds. Your boots squelch in the mud left by this morning's summer rainfall, and you shiver oddly against the wind. Upon arriving at the city gate, you are welcomed in by a halfling who introduces himself as .
- Dumbles Tocker
A halfling fighter who guards the city gate
Stocky, middle aged, wears green woolen trousers and a leather coat. Dumbles has always lived in the village of Ashtown with his sizeable family. He doesn't know anything about the Sneaky Duck Inn, but he is aware of similar arson happening recently.
- Possible secrets for the party
- Dumbles is actually a vampire in disguise.
- The mayor of Blabourrough has been working with the goblins.
- There is a secret box under the carriage at the inn containing 500gp.
- The Destruction of the Sneaky Duck InnThe Sneaky Duck Inn, located in Blabourrough, used to be a thriving port of trade, frivolity, and meetings of beautiful friends. Some years ago the inn was burned down in a mysterious crime of arson. The culprit was never caught.
- Ambush on the old roadExpected difficulty: ManageableEnemies
- Armor class15Goblin7 HP
- Armor class15Goblin 27 HP
- Armor class15Goblin 37 HP
- Armor class16Bugbear27 HP
Post-fight87 each across 4 players
- If they rush aheadThe goblins spring the ambush early, and Dumbles stays behind at the city gate.
RollEncounter core principles
- Opinionated enough to get out of the way, open enough to be flexible.
- Fewer tabs, fewer windows, more play.
- As few clicks from session to info as possible.
- Everything supports the session. If it doesn't support the session, it is tertiary.
- Design for short prep based on Lazy DM principles.
- Player information is purely supplemental. Players should be responsible for their characters.
- Human creativity is to be elevated and honored above soulless machines, always.
Prevent (or cause) a TPK
Encounters use the Lazy DM calculation of challenge rating to see whether your party is going to breeze through combat or if they're definitely losing the Bard.
Forecast
Estimated difficulty
Party wins in about 5 rounds
Enemy CR 1.75, deadly benchmark 3
Damage/rounds estimated from PC health and average attacks from classes per level.
Turns go by initiative bonus until you roll initiative below.
Party
- Tumbly McSquishyfaceFighterLevel 3
- Cloudwringer the LastRogueLevel 3
- Rhygolginna BirchoakClericLevel 3
- ArgynnaWizardLevel 3
Round 1
- PCArgynna17 → 13, −4
- PCCloudwringer the Last21 → 18, −3
- PCRhygolginna Birchoak24 → 22, −2
- PCTumbly McSquishyface31 → 29, −2
- EnemyBugbear27 → 27
- EnemyGoblinDown
- EnemyGoblin 27 → 5, −2
- EnemyGoblin 37 → 7
Round 2
- PCArgynna13 → 10, −3
- PCCloudwringer the Last18 → 15, −2
- PCRhygolginna Birchoak22 → 20, −1
- PCTumbly McSquishyface29 → 27, −2
- EnemyBugbear27 → 27
- EnemyGoblinDown
- EnemyGoblin 2Down
- EnemyGoblin 37 → 2, −5
Round 3
- PCArgynna10 → 9, −2
- PCCloudwringer the Last15 → 14, −2
- PCRhygolginna Birchoak20 → 19, −1
- PCTumbly McSquishyface27 → 26, −1
- EnemyBugbear27 → 19, −8
- EnemyGoblinDown
- EnemyGoblin 2Down
- EnemyGoblin 3Down
Round 4
- PCArgynna9 → 7, −2
- PCCloudwringer the Last14 → 12, −2
- PCRhygolginna Birchoak19 → 18, −1
- PCTumbly McSquishyface26 → 25, −1
- EnemyBugbear19 → 5, −14
- EnemyGoblinDown
- EnemyGoblin 2Down
- EnemyGoblin 3Down
Round 5
- PCArgynna7 → 7
- PCCloudwringer the Last12 → 12
- PCRhygolginna Birchoak18 → 18
- PCTumbly McSquishyface25 → 25
- EnemyBugbearDown
- EnemyGoblinDown
- EnemyGoblin 2Down
- EnemyGoblin 3Down
Play it out
- —PCArgynnaHP17/17
- —PCCloudwringer the LastHP21/21
- —PCRhygolginna BirchoakHP24/24
- —PCTumbly McSquishyfaceHP31/31
- —EnemyBugbearHP27/27
- —EnemyGoblinHP7/7
- —EnemyGoblin 2HP7/7
- —EnemyGoblin 3HP7/7
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